BINARY ALCHEMY ROYAL RENDER v5.7
Royal Render has powerful features you won't find in any render farm package on this world. Take a look at the feature list.
In every little part of Royal Render we implemented intelligent algorithms instead of old and stupid functions that you will find everywhere.
Our philosophy is to think about a new feature, how to improve it, how to get the best performance for your render jobs on the farm. Use innovative algorithms and hide the complex architecture from the user for a fast and easy use.
Native integrated render applications in Royal Render:
* XSI with FXTree
* Maya
* 3ds max
* Lightwave
* Cinema4d
* Mental Ray Standalone (.mi files)
* RenderMan Standalone (.rib files)
* Shake
* Nuke
* Combustion
* Fusion
* After Effects
Features inside Royal Render:
* Dynamic and flexible:
It does not matter if you shutdown a client, if you disable a client. You can assign or deassign clients for a running job. You can even restart the server, if you like.
* Check for files rendered:
The RRender Server checks for finished frames, it does not send chunks and forget them.
And the server recognizes unfinished Mental Ray frames and aborted frames rendered by Maya.
* Local Textures:
RRender is able to copy all textures of a scene to the local harddrive. For XSI and Maya you have a new "send scene" command, which changes all texture paths, then saves the scene under a new name. The client checks if the texture already exists on the local harddrive. If not, it copies the texture and starts rendering. It keeps track of changed textures (size, date, directory) and a free space limit for the harddrive.
* Client averaging:
If you have multiple projects at the same time in your company, the server is able to average the clients between your projects. You don't have the problem that if Project "A" sends a lot of jobs, it will block the farm for other projects.
With all other render farm managers you have the problem with setting X priorities and reordering the render queue.
(Additional you can reserve clients for users)
* Image sequence analyse after render:
If your job is finished, RR can execute a sequence check with an analyse feature as a post-script. It compares each image with over all sequence. If the difference is very high, it is shown on the website and inside the RR Sequence Check application. Usually a crap frame, e.g. shader not installed.
http://depositfiles.com/files/1258139