Maya Techniques | Hyper-Realistic Creature Anatomy Part 1,2
Maya Techniques | Hyper-Realistic Creature Anatomy. 2 Parts
Description: Maya Techniques | Hyper-Realistic Creature Anatomy Part I will teach you effective strategies for creating creature anatomy in Maya. Learn to use digital reference images to build your characters, Understand how to take human anatomical data as your reference point and then transforming that data into truly realistic creatures.
Maya Techniques | Hyper-Realistic Creature Anatomy Part I
You’ll discover helpful tools and tricks for modeling, creating the characters skeleton and rigging the puppet. If you want to model and animate believable creatures and beasts in 3D, Maya Techniques | Hyper-Realistic Creature Anatomy Part I is your solution!
With this DVD, you will explore:
* Working with Reference Material
* Modeling for Anatomical Transformations
o Modeling a realistic human
o Using human reference material
o Preserving topology
o Human to Beast transformation
* Skeletal Anatomy
o Joint Structure in the creature model
* Rigging for Anatomical Transformations
Presenter Biographies
Erick Miller, Character Setup Supervisor at Sony Pictures Imageworks®, has been a Maya® user since its inception. Currently, Erick is finishing on highly anticipated work for the visual effects feature Spider-Man 3. Since working at Sony, Erick has contributed to projects such as the wave system for the all-CG Sony Pictures Animation feature, Surf's Up, a muscle and skin system for Spider-Man 3, Beowulf and Ghost Rider as well as facial rigging for Monster House. Before joining Imageworks, Erick worked at Digital Domain® where he was a Lead Technical Director responsible for the hero facial rigging of the fully CG, photo-realistic character "Sonny” in I-Robot, amongst other projects. Erick has extensive experience setting up complex production pipelines and loves blending his creative talent with his technical expertise.
Rudy Grossman is currently a Lead Animation Technical Director at Weta Digital. Some of Rudy?s current responsibilities include developing MEL, Perl, and Maya® Plug-In tools for animation, & developing a workflow and toolset for editing/animating facial motion capture. Rudy has contributed to such films as King Kong,X-Men 3, Hellboy, The Day After Tomorrow. Rudy has presented several Maya Master Classes and co-authored Maya Techniques DVDs.
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* Windows 2000 or Windows XP, Pentium III, 256MB RAM
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