V-Ray for Rhino 4
V-Ray for Rhino is a powerful render engine, which provides high-quality, photorealistic rendering capabilities to Rhinoceros, a popular Windows-based NURBS modeler. V-Ray for Rhino works comfortably within the Rhino environment, which allows users to render directly from Rhino, rather than worry about timely exporting.
Rhino users in all fields—from engineering and architecture to design and animation—need a robust ray-tracing engine that enables them to bring their ideas to life quickly, easily, and cost-effectively.
With V-Ray for Rhino, ASGVIS offers these visualization professionals a state-of-the-art solution that generates high-quality images of unparalleled realism. Developed with the Chaos Group, V-Ray for Rhino works with Robert McNeel & Associates’ Rhinoceros, which is one of the most popular Windows-based NURBS modeling tools available today.
True raytraced reflections and refractions
Glossy reflections and refractions
Indirect Illumination (global illumination, global lighting). Different approaches include direct computation (brute force), and irradiance maps.
Area shadows (soft shadows). Includes box and sphere emitters
True HDRI support. Includes support of proper texture coordinate handling for both cubic and angular maps. Map your images directly without distortions or cropping.
Fully multithreaded raytracing engine
Antialiasing. Includes fixed, simple 2-level and adaptive approaches.
Reusable irradiance maps (save and load support). Incremental sampling for fly-through animations.
Displacement
V-Ray Material Editor with Material Preview
V-Ray Sun and Sky
V-Ray Physical Camera
Depth-Of-Field camera effect.
Distributed Rendering allowing a single image to be process over up to 10 machines
Per Material GI, Background, Reflection, and Refraction
V-Ray Two-Sided Material for easy creation of thin translucency
Caustics
Animation Support for Bongo as well as Rhino's built in animation tools
http://www.shorten.ws/?r=vxn
Pass: gfxworld