
Introduction to the Java Programming Language
Java is a simple, scalable object oriented, general purpose programming language with a multitude of uses. With the power to develop everything from simple web animations to high-end business applications that program hand-held devices, microwaves, cross platform server applications and more, it's no wonder why Java is on everyone's mind.
This practical "how to" course by Java expert Arthur Griffith, starts from the beginning and uses practical examples to demonstrate the Java programming language. The source code is also provided for every example, so the user can follow right along.
To get started, click one of the movie topics below.
01 Introduction
0101 Course Introduction
0102 What is Java?
0103 What You Will Need
0104 A Few Important Words
0105 The Command Line Installation
0106 Course Overview
02 Two Programs Named Howdy
0201 The Source Code of Howdy
0202 Compiling and Running Howdy
0203 The Source Code of a Howdy Window
0204 Compiling and Running Howdy Window
0205 Adding Exits to Howdy Window
03 Drawing Text in a Window
0301 Font Anatomy
0302 Positioning Text Version pt. 1
0303 Positioning Text Version pt. 2
0304 Positioning Text Version pt. 3
0305 Garbage Collection
0306 Selecting Fonts
0307 Selecting Colors
04 A Few Language Fundamentals
0401 The Arithmetic Data Types
0402 More Fundamental Data Types
0403 Operators
0404 The String Class
0405 Arrays
0406 If and Conditionals
0407 Looping
0408 Listing Fonts
05 Classes/Data/Access
0501 Methods/Arguments/Returns
0502 Fundamental Inheritance
0503 The Sun Documentation
0504 The Creation of an Object
0505 More About Constructors
0506 Access
06 Drawing and Painting
0601 Drawing Rectangles
0602 Filling Rectangles
0603 Drawing and Filling Circles
0604 The Rounded Rectangle
0605 Drawing and Filling Arcs
0606 Inventing a Shape of Your Own
0607 Rectangle with a Beveled Edge
0608 Simple Color Shading
0609 Checkerboard and Shading Problems
0610 Checkerboard and Shading Solutions
07 Graphic Files
0701 Loading a Graphic File from Disk
0702 Displaying a Graphic Image
0703 Loading a Graphic File from the Internet
0704 Scaling Images
0705 Drawing in Memory
0706 Picture Checkerboard Problem
0707 Picture Checkerboard Solution
08 Simple Animation
0801 Threads
0802 A Simple Thread Example
0803 A Simple Animation
0804 Overcoming the Flicker Problem
0805 Pong Program One
0806 Pong Program Two
0807 The Switch and Case Statement
0808 The Doomed Vessel
09 Introduction to Applets
0901 Applet Fundmentals
0902 The Constructor and Init
0903 An Applet is a Creature of the Internet
0904 Creating a Production Applet
0905 Animated Applet Structure
0906 One Bouncing Ball
0907 Random
0908 One Hundred Bouncing Balls
0909 The Autumn Leaves Applet
10 Responding to the Mouse
1001 Java Interfaces
1002 A Simple Mouse Clicker
1003 Moving an Object in a Window
1004 Dragging an Object in a Window
1005 Dragging a Returning Object in a Window
11 Components
1101 Components and the AWT
1102 Placing Buttons in Panel
1103 Listening to Buttons in a Panel
1104 Poking Text into a Label
1105 A Choice is for Making a Selection
1106 A List is for Making a Selections
1107 A Text Field is for Typing
1108 Toggles Turn On and Off
12 Placing Components in a Window
1201 Containers and Layout Managers
1202 The Border Layout Manager
1203 The Grid Layout Manager
1204 The GridBag Layout Manager pt. 1
1205 The GridBag Layout Manager pt. 2
1206 The Card Layout Manager
1207 The XY Layout Manager
13 Dialogs and Menus
1301 A Non-Modal Dialog
1302 A Modal Dialog
1303 A Messaging Dialog
1304 A Menu on a Frame
14 Wrap Up
1401 Command Line Options for Javac
1402 Command Line Options for Java
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