Learnkey - Exchange Windows 2003 Server Implementation [5 CD] | Video Tutorial | Official Website The Exchange Server 2003 Implementation course from LearnKey provides in-depth training on implementation, managing, and troubleshooting an Exchange Server 2003. Expert instructor Aaron Spurlock takes you through installation, configuration and upgrading from earlier versions. He also covers exchange security, managing address lists, and more. If you have a working knowledge of networking principles and Internet protocols or experience with Windows Server 2003, this is the course for you. This course prepares you for MCP exam 70-284 and includes SP2 updates. Benefits • Enhance your career with the messaging specialist credential. • Increase your earning potential with IT certification. • Meet the requirements to pass MCP exam 70-284. Download from Rapidshare (No Password) |
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GNOMON - INTRODUCTION TO LANDSCAPE MATTE PAINTING |
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KURV Studios: Mudbox Advanced Concepts | 1.02GB This video is the highly anticipated second title from Wayne Robson on Mudbox by Skymatter. This title is designed to help artists create a Hyper Real Character in a very short time. Wayne also shows you how to add 3DS Max to your Mudbox pipeline to create a character along with character setup and finalization. This title is more than 3 and a half hours long and goes into comprehensive detail on character modeling. From blocking the chest to refining the face, you will be sculpting hyper real characters in Mudbox in a matter of hours. |
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As the most widely used 3D animation software in the world, 3ds Max is capable of creating stunning visual effects for a broad range of purposes. It can be used to create effects for everything from video games and feature films to architectural walkthroughs and mechanical designs. In 3ds Max 2009 Essential Training, instructor Steve Nelle provides a thorough introduction to the principles of 3D modeling, while also sharing practical techniques that experienced users can apply to their own workflows. Steve establishes the principles and best practices of the 3D production process, introduces the 3ds Max interface, and explores modeling in depth. He also demonstrates how to create and transform primitive objects, use specific modeling techniques, work at the sub-object level, and apply a variety of modifiers. |
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